Showing posts with label vita. Show all posts
Showing posts with label vita. Show all posts

Wednesday, September 3, 2014

"Waiting on Destiny..." pt. 2 - CounterSpy

Our Destiny is close...

 
Many have been counting the days, and we're down to four... and a bit. And as you can read or have read in Part 1 of this two-parter mini-series, with the impending arrival of something much anticipated, I always have that Jones for something, anything, to play, but am reluctant to invest too much in a bigger game. 

In Part 1, I subtly recommended Trials Fusion to pass the time (besides doing something really worthwhile with your life, but who DOES that anyway?) until Destiny arrives on Tuesday.

Today, here's another little Gem to ease your minds and itch those fingers, a Playstation Exclusive, Indie Cold-War Stealth-Action game named: 

CounterSpy

The first thing you will notice, is the art - because calling it an "art-style" would simply not do it justice. It's something between Spy vs. Spy and Cold-War Comic Books, and it's just stunning, both in its execution and its inherent, tongue-in-cheek character.

Granted, the Cold War was not necessarily a "funny" time - although in hind sight, the enormity of this most boastful of conflicts could seem a bit ridiculous. It's no coincidence that the biggest single thing that stopped the two nuclear superpowers from annihilating each other (and the world) was called "MAD": Mutually Assured Destruction. Gotta love those acronyms, you really do...

CounterSpy's Setup is not too historical. CounterSpy is meant to be fun, and does not take itself too seriously - but in its setup, it already makes a fair bit of a statement. 

As an agent of C.O.U.N.T.E.R., you work against BOTH superpowers, the Imperialist Aggressors and the Socialist Aggressors, who plan to launch a nuclear strike at the Moon (You know, where that Wizard came from...). It's quite refreshing to have you NOT fight the "Red Menace" for a change - or at least, not exclusively. 

Being with COUNTER, you are tasked with infiltrating Military Bases on both sides and recover secret plans to stop the impending doom of mankind. Because if the Moon goes "Boom"... yes, you get it: Doom. Helping you in that endeavor is, once you've unlocked the respective blueprints found on missions, a healthy mix of Weapons (Stealthy and Not-so-Stealthy), Boost-Formulas you can buy for one mission, and the most deadly weapon of all! No, it's not that Barbara-Streisand-Mech from Southpark, and Michael Bolton has nothing to do with it. It's your MIND!




At it's heart, CounterSpy is a 2D Stealth-Action Game, but it comes with a 3D twist: Once you get into specific Cover, things turn 3D, and previously unreachable enemies become members of an animated shooting gallery. Don't let yourself be fooled, though, this does not turn CounterSpy into a 3D Third-Person-Shooter. It's more of a "Puzzler", in that aspect. 
Since you cannot change the camera when in cover, and enemies you can't see or shoot can most definitely can and will shoot you, each encounter has to be approached with a bit more tactic than you might think, choosing when and where to go into cover, or use the wider, yet flatter, view of two dimensions. 

Here you will also encounter what might be perceived as one of the game's short-comings, but most of that stems from what we, the players, are used to expect when "going into cover". CounterSpy simply is not, and once you understand its quite unique boundaries, you'll have a lot of fun experimenting. 

Stealth is recommended (tip from the Devs: Holding the Roll Button will automatically snap you into cover when you get close enough, for quick and sneaky Stealthiness), and if that is not to your liking, a fast dispatch of alerted enemies will do you good. Because DefCon is rising (that's like "Winter is coming", only Cold-War-ish). Once you get detected or killed, DefCon rises in different ways(actually it goes down, with 0 being the maximum DefCon; hey, I didn't invent that system, blame the Imperialists!), and once it hits zero, you'll only have a limited time to reach the end of the level and stop the rockets' launch. 

The DefCon level is also persistent between missions for each side, and since the final mission will play out where the highest (numerically lowest) DefCon level is, you should do what you can to keep it low (i.e. high. Dammit!). 
One way to lower it, and another lovely comedic nugget, is to subdue an Officer instead of shooting him. Because, as every enlisted Soldier knows, officers are cowards, and without backup will quickly surrender in the face of adversity. And thus lower your DefCon Level by One.

Speaking of levels, the missions are randomly generated from existing "building blocks". Which means that you might see the many different rooms on each side of the Iron Curtain several times during a playthrough, but no mission will ever be the same - which is good for people that want to play again and again, but bad for those that want to perfect "runs" or something.
If you do like to beat other people's scores, the game gives you challenges from friends or others, score challenges you need to beat. If you do, you can find your beaten buddy in the guise of a deceased rival Agent somewhere in the next level for a big cash boost. And make no mistake. You might set out with the noble goal of saving humanity from its own folly, but everything, Weapons, Ammo and Formulas, everything needs cash.

In the following gameplay, I have tried to show as many aspects of the game as possible, going stealthy, semi-stealthy, failed-stealthy and loud. Yes, that was on purpose. I speaketh the Truth!




As much fun as it is, CounterSpy is not without its issues. Some smaller bugs, like wrong animations, enemies that see through walls or seemingly cheap "You could not help but be detected just by entering the room" moments, can be seen in the vid above, but my personal biggest gripe, are the loading times on the PS Vita (and, from what I read around the net, on the PS3, too). Because those are excessive. Like 60 seconds for a mission.

That said, it still looks awesome on the Vita, and even better on the PS4, something the videos do not adequately capture (as I don't have a PS3, I cannot judge on that). The gameplay is fun and diverse, often challenging, and only sometimes (mostly due to little bugs) a bit frustrating. 

With Cross-Buy on all three Sony Platforms (PS3, PS Vita and PS4), as well as networked cross-saves, the small-budget price and bite-sized missions of CounterSpy do make a great distraction from waiting on your... Destiny. Whatever it may be.

For a look at the skillful and stylish Moto-Cross Simulation "Trials Fusion" check out Part 1 of this mini-series Here. (There. At the "Here". It's a Link. Just trust me.)

I hoped you enjoyed what you read, and watching my (potentially embarrassing) gameplay (as always, please watch in HD). And if you want to show your support, why not use one of the links to Amazon UK before you want to buy anything there? I'd sure appreciate it.

... Or, I guess, you could tell me how awesome this was in a comment, but... well. You know.


For all your Playstation or Xbox or PC Gaming needs, especially the European needs, head over to Amazon UK - best deals in Europe (mostly). For TV or Movie Streaming needs, as well. Yes, I do buy there myself. Exclusively. Unless I find a better deal, elsewhere...   

(All content property of its respective owners)

Tuesday, June 10, 2014

E3 2014 - Sony, don't get cocky...

These are my impressions of Sony's E3 Press Conference, and as the title may suggest, I was generally stunned, sometimes amazed, but a little let down, too.

But first, here it is, in its fully glory:



The games:

Destiny: Casting Peter "Game of Throne's Tyrion" Dinklage as a really, really small one-eyed robot companion might not be entirely PC, but it's fun! And Destiny itself keeps looking better and better. Granted, it looks very much like Halo in a different dress with some cooler Powers, but still. Very Good. As it should. Release is only a few months away, with the Beta starting next month - and, as was announced, a 3-Day Alpha coming to PS4 this week (to register for a chance to join, go here). Playstation will get some exclusive content, including one full co-op mission, and a new PS4 Destiny Bundle will feature a WHITE PS4. Yay?

The Order 1886: Not so much action, but much more gloom in this gameplay snippet of the upcoming 3rd Person "Victorian Steampunk meets Werewolves" shooter. And... well, while it looks really nice - and gloomy - the gameplay doesn't wow me. At all. Too much control taken from the player, and put together with earlier gameplay footage, I get a feeling of it being a very narrow, almost on-rails experience. It's too early to tell, yes, but the high hopes I had, have died a quick ugly death.
PS4 Exclusive, for Life!

Entwined: A fish may love a bird, but where would they built a house together. No, not the edge of the river. On Playstation. As somewhat of a closet romantic, the game's premise (fish, bird, love) was instantly appealing. Controlling two different characters with each stick was intriguing. The mesmerizing graphics alluring. The price point, at 10 US Dollars (and it's available NOW), convincing. Of course, it might turn out to be ridiculously bad, but it looks nice enough to set itself apart from the "usual PS4 indie fare".
Might be exclusive, but it will come on PS3 and Vita, too.

Infamous - First Light: Stand-Alone DLC, basically small games in themselves you don't need the big game for, are starting to become something of a trend. And it's a pretty smart way to give people a teaser of what the "mother-ship" (the big, full game) might play like. Infamous - Second Son is the next game getting a stand-alone expansion, telling, presumably, the story of one of Second Son's NPCs. You don't need Second Son to play it, but if you do, you get some "additional content" - which could mean anything, really.
It's coming this summer, and will be showcased at E3 in the coming days. All only on PS4.

Little Big Planet 3: 4 player co-op (Yay!). New companions with new abilities. Cute, funny and endearing, a world to play and build in and get lost. LBP seems to never put a foot wrong, right down to the adorable lisp of the presenter. And know what else? LBP3 will be able to play ever single LBP level made by the community with LBP 1 and 2 - on the PS4, with enhanced graphics.
It's so damn cute, it's hard to not like. I will try, but I will fail.
PS only.

Bloodborne: The game most may know as Working Title: "Project Beast", coming from the creator of Demon Souls and Dark Souls. Which makes it pretty damned hard, not to get excited. Really, really excited. You don`t see much in the CG trailer, but it looks dark, foreboding, dangerous. I'm so happy.
Coming to PS4, possibly only PS4.

Far Cry 4: Looks gorgeous. Grappling Hook? Insta-win. The wing-suit? So much better than the sparsely doled-out hang-gliders of FC3. Co-op? Well, it's there, even if it might not be 4-Player (what a novelty), but it looks fun...ctional. You can never be sure about the actual fun. What does sound awesome is that on PS3 and PS4 you can (allegedly) invite players to join you, even if they DON'T own the game! Now, where was I? Right. Attack Elephants? Well, kinda. FC3 was great, but had its fair share of frustrations, most due to the lack of options moving around. FC4 seems to have learned from that. New moves (hijacking vehicles via takedowns), new location (gorgeous Himalayas) and hopefully even more diverse missions, and I'm loving this game already.
Coming this Holiday on consoles and PC near you.

Dead Island 2: Sequel to the surprise hit of Dead Island (Duh!), it was shown off in a small trailer. Funny, but who knows? Dead Island was First Person Zombie Survival with a focus on Melee Combat, and I wasn't too interested in it. Which kinda goes for this one, too.

Battlefield Hardline: Cops vs. Robbers, Battlefield Style. Leaked a few weeks ago, then presented at the EA press conference, including a closed Beta exclusively for PC and PS4 starting RIGHT NOW (well, yesterday, but back then it broke PSN for an hour, or so), I don't really know what to make of it. Car chases around a City, changing venues, different cars. It looks fast paced, but that might not be a good thing. But it could be fun. I got me a Beta Code, and I will report.
Coming Later this year, to all consoles.

Magicka 2: Coming to PS4. Magicka was, apparently, an up-to 4-player co-op, fantasy RPG. With wizards wielding laser staffs, or something. Apparently it was also pretty challenging, yet funny. Done by the people that will bring us Helldivers soon, Magicka 2 looked very enticing.
Coming. Sometime. Somewhere.

Grim Fandango Remastered: Coming to PS4 and PS Vita, one of the most iconic and wonderful Adventures ever made, is getting the re-vamp treatment, exclusively on PS consoles. If you're old enough to remember Monkey Island and other Lucas Arts greats, you will already be salivating uncontrollably. Truth be told, right there, I loved Sony to bits.
Coming.

AB-ZU: I want it. From the Journey Creator, under the sea. Beautiful, eery, fascinating. Words fail a bit. I'm totally stunned.

No Man's Sky: And I'm floored. Infinite, procedurally generated planets in a possibly "infinite" universe. Exploration. Space Combat. FPS-Combat. Colors. Seamless transition between ground exploration, space exploration and ground again. Walk around, jump into your Space Ship, fly off to another planet, walk around again. No loading screens. Floored.
If you loved Star Trek, and you kinda missed the planet exploration from Mass Effect 1 in the later games, it's hard not to get excited.
This seems to be a Timed Exclusive on Sony's Platforms, coming... well, not soon enough.


Mortal Kombat X: Gruesome, maybe too gruesome, but if you like the 2D side-scrolling beat-em ups, this one looks pretty, pretty deep, and pretty... well, gruesome.

Batman - Arkham Night: Finally, some gameplay. And Oh. My. God. Huge City, lots of verticality. The Batmobile - 'Nuff Said! It's simply amazing. Looks, gameplay, everything I was hoping for. Of course it got delayed until 2015, but still.
PS4 will also get some exclusive content, here.

Then we had a few more Trailers, one for The Last of Us - Remastered (nice, not in the least, because apparently the Last of Us Zombie enemies will make an appearance in the Diablo III Ultimate Evil Editions on PS4 and PS3), and one for Metal Gear Solid 5 (that scene where he rubs ashes from an urn on his face made me cringe - how melodramatic can it be before it gets unintentionally funny?), then one for Suda 51's Let it Die.

And there was that announcement about GTA V on Next-Gen Consoles and PC, but seriously, who cares? ;) Note of interest, current-gen GTA V players can import their online stats from PS3 AND Xbox 360 to the PS 4 Version. Nice.

The Indie-Games: Now, as much as I like Indie Games, I've really had my fill, since PS4 barely has anything BUT Indie Games. So I really don't care, especially about all the Pixel Graphics stuff. I don't see the appeal. There was one that looked at least decent, Talos Something, but apart from that, enough with the Indies, already.


Free to Play: I hate it. It's rarely if ever done right. Even Warframe, which is great fun and is finally now turning into the game it was supposed to be, does milk you for money in the most unexpected and frustrating places. I don't know why they thought this was a good idea to push this a something big, but that was huge let-down for me. Don't get me wrong, Planetside 2 might turn out great, but I was sorely missing one sentence here: "Free to play - but NOT pay to win!"

And at some point it was mentioned that the PS Vita has over 100 games in development. Some are Free to Play. Most might be indies. Yay...


And then there was other stuff. Something. I don't know. Why? Because as Europeans, all that PS Now and PS TV makes us do is get angry at being left out. Again. As always. Second-class citizen, complaining here. But if you care:

PS Now is switching from Closed to Open Beta on PS4 on July 31. US and Canada. Play streamed Playstation games on your PS4, and soon on your PS3, Vita and select Sony TVs. There`s talk about rental prices going from 3-20 dollars, as well as subscription models.

And if you buy a PS TV for 99 $ US, you can just plug that into your TV, get a DS3 (PS3) controller, and use PS Now. At least, that's how I understood it.

Again, I might be a bit biased, but since I cannot take advantage of any of that in the foreseeable future, I don't much care.


Last year, Microsoft was all about Media, this year it was all about games. So, I guess Sony had to pick up the Media stuff, and they ended that with announcing that one of the best ever graphical novels, Brian Michael Bendis's "Powers" will be realized by Sony into a live action TV series, green-lit for two seasons, and available for PS Plus members for free. In the US. Somehow I doubt Europe will get any of that. I'm a huge fan of Powers, and with BMB on as executive producer, well, I have extremely high hopes.

And that was it. Or was it? Oh, right, there was this itty-bitty trailer for Uncharted 4. You saw it. Drake gets up, walks away, some voice over dialog. Nothing special. Until you realize that this was NOT pre-rendered footage, but captured from the IN-GAME engine. Which means, that as amazing as that looked (and it did looks amazing), that`s how the characters will look while PLAYING the game. It's going to be 1080p, aiming at 60 FPS. Looking like that.

Think about that. Then smile.


For all your Playstation or Xbox or PC Gaming needs, especially the European needs, head over to Amazon UK - best deals in Europe (mostly). For TV or Movie Streaming needs, as well. Yes, I do buy there myself. Exclusively. Unless I find a better deal, elsewhere...