Showing posts with label coop. Show all posts
Showing posts with label coop. Show all posts

Friday, March 14, 2014

Zombies... again? Yes, but Interactive!

Zombies! Yay!
As my last post hinted at, there's a new Zombie Game out for PS4: Dead Nation: Apocalypse Edition, a revamped version of the PS3 game from 2010, including that game's DLC. Which makes it the Apocalypse Edition. Obviously.

1942 - in 1985
Finnish Developer Housemarque might be best known among the PS4 crowd for PS4 Launch-Title Resogun, an apparently very addictive game I completely failed to understand. I played Resogun once, kept throwing the to-be-rescued humans to their death, and moved on to something else. Maybe it's because I am old enough to have actually played Space Invaders and 1942 at the Italian Arcades I spent most of my time in during our family holidays, but I don't see the novelty.
This was the beginning...


It's possible Resogun might grow on me, but it's just as possible I had already outgrown it.

Anyway, Dead Nation is a completely different animal - because: Zombies! God, I am tired of Zombies. I had had my fill shortly before all the hype began back in... 2002 or something. I will even come right out and say I don't like the Walking Dead TV series. Sure, when there's zombies it's fun, but all that soap-opera drama? No way, Jose!

Dead Nation, however is fun. It's one of those "isometric camera" games, which is not quite top-down, but more of an "elevated, yet slightly drunk, observer that occasionally hangs his head and nods off" camera. And while everything that happens on screen is a bit smallish, it looks and works quite well.
You move with one stick, you aim with the other. You shoot, throw grenades and flares and stuff, open boxes and trunks of cars for money to buy stuff - including that throwable stuff, but mostly weapons and upgrades. Oh, and you kill a lot of zombies. With guns, grenades, beating their brains in or using the environment. Shoot a car, it will explode. Shoot a car with a car alarm, and it will first attracts zombies, then explode. And since the main goal - besides killing zombies and surviving - is to get as many points as possible for life-changing bragging rights, you'll soon start to try and set-up combos, whether lining zombies up for a "charged, and thus capable of multiple head-shots" Rifle shot, or luring a pack of zombies into a car-alarm bomb. Of course, there's a risk to that, as every time you take damage, it will lower your Combo-Counter.



And so quickly do you have the recipe for an addictive experience. Add in Leaderboards, A Friend-Challenge Menu, Two-Player Online and Offline Co-Op, several game modes and difficulties, a good variety of weapons and armor pieces, sterling graphics and lots of zombie-killing-fun (that`s a lot off add-ins), and you already have an entertaining, albeit somewhat repetitive, way to kill some time, alone or with a buddy.

But, hark. There's more.
Watching other people play videogames has, apparently, become a legitimate pastime some time ago - when I wasn`t looking. And I don't mean joining a buddy on the couch to give completely obvious and excruciatingly annoying commentary to his gameplay, hoping against hope that you will annoy him enough to let you play. No, for the pathological online, there's whole gaming streaming services, like Twitch.tv. It's a novel concept for me, and I don't claim to understand - or see the appeal. But lots of people do. Enough for a gaming streaming service to exist, at least.
Streaming games is a concept that both next-gen consoles readily embraced. And the PS Companion App even updated to feature a browser for PS4 games being streamed right at any moment.

But Dead Nation: AE pushes that concept a bit further. If you stream your gameplay live on Twitch, playing the "Broadcast +" game mode, your viewers, via twitch chat, can actively alter your game. There are over 30 different "votable" effects on your gameplay, and viewers get a choice of two at a time, one positive, one negative.

Of course, with all the jerks you inevitably encounter on the world-wide-web, getting something positive is rather... rare, I would say. Then again, the viewers that voted for horrible things to happen to you will make a named appearance as a zombie in the game soon thereafter, and if there ever was a perfect opportunity for a flamethrower Zom-B-Q... Oh, didn't I mention that? Yes. There`s a flamethrower :)

Now, if all that still didn't get you hot and bothered, that's cool. But since it's free with PS+, and as PS4 owners pretty much all have PS+ to play online, well, what would be the harm in downloading and trying it? Look, I even made a video of the first mission, just for you:



For all your PS4 or Xbox One needs, especially the European needs, head over to Amazon UK - best deals in Europe (mostly). For TV or Movie Streaming needs, as well. Yes, I do buy there myself. Exclusively. Unless I find a better deal, elsewhere...

Wednesday, January 15, 2014

Warframe - I'm Ninja (you can't see me, you can't hit me, I murder you)

... or, "The Bow, the Knives and the Sword"

Warframe, Warframe, it's all about Warframe (click the Links, for more Warframe). So, what? I do like it. It's fun, it's free, and it's a lot deeper and more versatile than you might think. Different weapons, different Frames, and different approaches, can turn Warframe into a totally different game.

Case in point (if that is the expression, which I am totally unsure of), Warframe has a Stealth System. Yes, you, Tenno Space Ninja, can actually be really, really sneaky. Be sneaky enough, and you can finish whole missions without setting off an alarm. Why would you want to? Well, if you, like me, enjoy a good sneak, stealth kills, sniping silently from the shadows, why would you not?

Warframe does throw you in at the deep end, and especially playing with randoms mostly lacks the necessary coordination to go about things sneakily - which invariable leads to running around really quick and competing for who can shoot more things dead. But once you get along with the game, Sneaky Gameplay - and Open Combat with Sneaky Gameplay Weapons - can be an amazingly gratifying change of pace.




You can go solo, at your own pace, you can explore, collect resources, and all that, level up the "slower" weapons, farm bosses - all the while trying to hide and only be seen, if ever, far too late. If you have buddies that are willing, you can have even more sneaky fun. And the game? Plays completely different. So if you ever feel like you're getting tired of the gung-ho, run and shoot Warframe, give the slower pace a chance.

The Stealth System is surprisingly robust. Note though, that stealth requires not being engaged by a mindless Infestation. Infestation does not work with stealth. At all. I think. Anyway, every Corpus or Grineer mission, every location you first infiltrate unseen. Some missions do require you to make yourself known, but the majority does not. You can decide when to reveal your presence, or to reveal it at all.

Unaltered Enemies will follow their regular patrol patterns, and not that attentively. Hiding, crouched, in a dark corner at a right angle to a patrolling enemy walking past will not get you caught. (Once you run headlong into patrolling enemies because you didn't check your corners, they will see you and shoot at you, however, as the video above shows quite impressively.)

Being crouched does make you harder to spot, but it is not a requirement for the one stealth aspect most that played the game, specifically those that chose Loki as the "Free Starter Frame", will be familiar with: The Melee Stealth-Kill. Sneak, Run even Slide up behind an unaware enemy, and you get a free shot. On anything that offers "shots". Robotic Walkers do not. Don't try. Any melee strike is silent, the stealth kills silent and deadly. But they do not guarantee a kill, unless you do enough damage. Not so important early on, but on higher levels it will be.

Another way to kill silently, and the way to go unless you really, really like endless "sneak behind the one lone guy" missions, are silent ranged weapons. There are several options, from the throw-able melee weapons Glaive and Kestrel, to the Ninja Secondaries Kunai and Hikou, to the Bows. There are mods that can basically put a silencer on many others, but I've never seen one, so I run with the Paris bow and the Kunai throwing knives, both with high Puncture Damage against the armored Grineer. Enemies will react to missed arrows, killed enemies within their sightline, and, well, you. So try to go for the last one in line if you can, then work your way forward. You know, that scene in movies, where the three-man enemy patrol gets slowly decimated, until the leader says something, waits for a reply, then turns to find out he's all alone? That's what you're going for.

Should you, like I do quite frequently, mess up and get into a firefight, all (stealth) is not lost. Things only get irreversibly hot, once an alarm has been sounded. Enemies will very often run towards the next control console instead of shooting at you to raise one, so if you manage to kill them all before the alarm goes off, you will still be undetected. Enemies in nearby rooms, near enough to have heard the gunfire, might come to investigate, or take cover and wait for things to happen, but, being sneaky, you can still go on sneakily. Once you get far enough away from the point of disturbance, enemies will be completely oblivious, and on goes the sneakyness.

Until you really mess up, get caught between rooms so both people in front and behind you are running towards alarms, and once the sirens wail, all out war happens. That's when you get things like lock-downs (which is not a bad thing in certain situations, since if you cannot get out, no new enemies can get in), too. Any kind of alarm goes off, and all enemies in the whole level will be alerted to your presence, location and general dislike of their endeavors. Alert enemies are aggressive, vigilant and generally almost superhuman in their knowledge of where you are - or will appear.




Now, if the alarms are blaring, stealth goes out the window. There's no point to it anymore. Oh, sure, you can still try and flank enemies, or get behind them, and Loki's Invisibility is still very handy, but at the very least melee stealth kills are off the table. You don't even get the prompt anymore. So don't crouch-walk around with the alarms on, all it will do is make you an easier target. Enemies will track you down, and attack relentlessly, so the gloves come off. Now, if you're thinking "never bringing a knife to a gun fight - or a bow, for that matter" - I say to you: Bad Ninja! Look at that Green Hooded Arrow guy.

Granted, the bow requires a bit of skill, skill that I do lack most of the time, but once you get used to the travel time, the slight arc of the arrow, the relatively long wait between "shoot, reload and charge", and haven't thrown your controller into the TV in frustration, the bow is very cool. The Kunai knives might be even cooler, especially in close quarters, although I'm even worse with them than with the bow. They fire and reload pretty fast, though, so I can deal. And, as opposed to the bow, you will rarely run out of secondary ammunition. The bow's arrows come from the Sniper Ammo pool, and those are the rarest ammo drops in the game. Thus, I run with the Arrow Ammo Mutation, converting every unused ammo of any other kind into at least one arrow.

You can't see me. I hit you.
In open combat, it's the bow for the distance, the throwing knives for close range, and the sword (swords/daggers/club/axe/axes/boomerang) when things get personal. Charge attacks, and of course the Loki-Invisibility melee attacks with the inherent critical multiplier, can make short work of most enemies, even with mid-level weapons. And while that might not be immediately apparent in the boss-fight in the vid above, that dude has an insanely quick shield recharge, and I had not really brought any Impact or Electrical Weapons, so I had to "chip away", as they say. I did get the finisher in with the bow, though. Of which I am moderately proud. And so are my parents. Yours will be, too. Trust me.

When Councillor Hek was done in, and the reinforcements laid to rest, violently, all that was left was escape. Just me. And my bow. Her name's Paris. And did I mention, she can shoot through several people in one go?





And those that might ask themselves, why did I have to write all that, and not include some witty commentary on the videos? I did. I really did.

I just didn't turn on the darn microphone...

For all your PS4 needs, especially the European needs, head over to Amazon UK - best deals in Europe (mostly). For TV or Movie Streaming needs, as well. Yes, I do buy there myself. Exclusively. Unless I find a better deal, elsewhere...



Thursday, January 2, 2014

WARFRAME on PS4 - Survival

(For an intro into Warframe, Tutorial Videos and Gameplay, check out these two posts:  
Warframe - a Christmas Present  and Warframe - More Info, More Gameplay

Warframe, the very nice F2P-Title available on the PS4 and PC is built around what is called a "tile set". Basically, these are different building blocks that can be mixed and matched to create ever different levels - albeit with the same parts. There are seven relatively unique tile sets, and while you'll often come across familiar areas during your missions, the game keeps it fresh by randomly changing the arrangement - and it's actually quite easy to get lost, because you thought you knew the way.

What's more, Warframe has different types of missions, and in this post, I will take a look at one that, as is my experience playing with randoms, seems to be a bit misunderstood:

SURVIVAL

Logic would dictate, that you'll try to keep your Tenno-ish Deeds unknown for as long as possible when engaging in a mission. An alerted enemy is a tougher enemy, and all that. Not so in Survival. Your goal is to draw attention, specifically away from another Tenno Operative doing sneaky things somewhere just out of sight. The longer you manage to do that, the more sneaky stuff your operative will get done, of course, but that part is admittedly kind-of omitted by the game.

Your Survival is measured in five minute segments, with a five minute minimum to successfully finish the mission, and every additional five minutes netting you increasingly rare rewards. The timer starts after you, hesitantly but intentionally, trigger the alarm, and the enemy will do its very evil best to kill you. Your Goal: Survival! (So, yeah, that was kinda obvious, but I couldn't resist.)

Which sounds not that hard, given that the tile sets come with many handy bottlenecks, where one could set up and dig in. Which is why, simply out of spite, the evil enemy turns off all life support systems. (How do you know they're the evil enemy, by the way? Shutting off life support even for their own guys in order to get to you is a very clear indicator. It's a check mark. A pillar of Evil Enemy-ness.)
With time, quite literally, running out, Lotus, that Cyber-Honey with the Helmet on, manages to teleport life support capsules into your vicinity. For some reason, though, she cannot teleport them all to the same place, but the game did need a reason to keep you on the move, and this one is not as bad as some I've seen.

So what you do, is you run around the level, trying to stay alive against endless waves of increasingly evil enemies, while finding and then activating life support capsules. Life support is constantly draining, and it is in your best interest to keep it above zero. It is called life support. Every capsule you activate increases the life support running time by 20-30% , but the hordes of enemies can get pretty distracting, so don't just start looking for the capsules once you start taking constant damage because there's no more air.
Because once it's gone, your mission is over. Capsules - and the smaller, dropped-by-enemies personal life support modules that regain everyone 4% when picked up - will stop working, your shields and health will drain, until you have only 5 health points left, but even those will go away after five minutes of vacuum (which is quite impressive, really).
On the other hand, don't activate a capsule until life support has drained to around 70% - anything added to over 100% will be lost, and you might come to regret those lost seconds of precious oxygen. Capsule drops will become less and less frequent the longer the mission continues, so you need to find a balance between keeping it up and not wasting any.

After five minutes of running and killing and killing and killing, your extraction becomes available. You'll still have to reach it, but it will be there waiting for you, which apparently seems to be the General Call to Flee for many of the newer players. Granted, once you hear "Extraction", people unaware of Survival's possibly endless mission length, could be forgiven for heeding the siren call of freedom - especially if you managed to net a nice mod for your collection. If you die and fail the mission, everything you picked up (except for the things you "picked up" in way of experience) will be lost, and the way to the Extraction Point will be filled with enemies.
In Survival, enemies will follow you and appear where you are, even if you don't do anything but stand around the extraction pods, waiting for your teammates to do all the heavy lifting and get you some more XP and Survival Rewards.

But still, there's really no reason except "I really need to use the bathroom, RIGHT NOW!" for a team of three or four Tenno to not remain, and last until minute ten. After ten, things might get tricky for newer or lower level players, but for the love of Pete, don't start a 60-second Extraction Timer with at least half of the team waiting near the pods at 8:50 min. Just don't. Do remember, however, that once you decide to bail out, there might be tight hallways teeming with enemies between you and a successful mission. If you get downed, you can be revived or revive yourself (eventually), and if just one of you makes it out alive, it's all good. But if at any given time all players are down, the mission fails and all those nice rewards are gone, gone, gone.

Wow. That was a lot of reading, and in these literally challenged times, too. So, here is a complete Survival Mission in two videos, going strong until minute 20. This is also the "easiest" Survival Mission, but by the end, the enemies are pretty damn tough.

That's me with three Randoms, playing a Level 20 Loki Warframe, toting the Braton Rifle, Sicarus Pistol and the Orthos Heavy Melee weapon. Notable Mods are an Aura Energy Recharge (with a raise in Warframe Mod Energy), a 45% increase in Shield Recharge, 120% Extra Health, and the 30% increased Maximum Rifle Ammo.
And yes, I am that bad. Also, I was not really used to the heavy weapon with its long strike animations, so you'll see me hitting air quite a lot after I actually had wanted to stop striking anything quite some time before...

Warframe on PS4 - Survival Mission Gameplay pt. 1 and 2





For all your PS4 needs, especially the European needs, head over to Amazon UK - best deals in Europe (mostly). For TV or Movie Streaming needs, as well. Yes, I do buy there myself. Exclusively. Unless I find a better deal, elsewhere...

Tuesday, December 31, 2013

Warframe - More info, more gameplay

So, as you know, I have been looking into Warframe, lately, and the more I play, the more I enjoy it.

And yet, the more I play, the more I learn, the more I want to share.

As I previously stated, Loki is not my first choice for a starter frame, nor is it my opinion that it's necessarily a bad frame. It's actually quite good, especially when playing with a diverse team, and, once you progress farther into the game Loki can become quite essential - or at least very helpful. Thus it was assured to me by the Warframe Community, and their arguments do have merit.

As you've previously seen some Gameplay with Loki, and since I actually did want to try another frame, I bought a bit of platinum, and got me a Volt. Now, Volt, is a different animal. Volt is offensive and not in the least bit stealthy like Loki. And at least during the first 20 missions, he is quite deadly.

This is some gameplay from an Alert Mission, which is a special randomly occurring event mission, only available for a short time (mostly for 30 or 45 minutes):

WARFRAME PS4 - Alert Mission Mobile Defense


Now, as you can see, Volt can keep his own in this fight, featuring good crowd control and decent defensive abilities. And it is and plays completely different to Loki. Volt is slower, and has no deception or stealth abilities at all. But it is quite fun to play, as you can probably understand. Granted, Volt is especially effective against the synthetic and shielded Corpus enemies, but there's also a Mag Frame in there, that does quite well, too.

Which is something that makes Warframe pretty attractive. Every Frame is almost a completely new game. Mag and Excalibur are two of the more offensive and more immediately gratifying choices for starters, but they are also much easier to come by through the game than Loki. So, ultimately, your choice of initial frame greatly depends on whether or not you plan to spend any money on Warframe. As a US PS-Plus member, you actually get more options, since US PS-Plus nets you a Starter Package with some Mods, an XP and Credit Bonus for three days, 50.000 in game credits (enough to buy two decent weapons, like the Braton AR) and, most importantly, 100 Platinum - enough to buy a second Warframe (either Loki, Excalibur or Volt are available for 75 Plat).

Another thing to think about, is the number of equipment slots you have available. When you start, it's only two Warframe slots and 8 weapon slots. And slots you can only get through Platinum. But there are two ways: Either buy slots separately through your Arsenal-Inventory screen, or buy a weapon or Warframe with Platinum.
Because if you buy with Platinum, you not only get the instant access, but it also comes with a Slot for it, and the weapon or Warframe is "supercharged". Meaning that you have twice the Mod energy available than usual. Mods can only be equipped if you have enough energy, and you get energy by leveling up your weapon or frame. With a "Supercharge" through the Orokin Power Source included in every Platinum purchase (it's already installed, too), you get double the Mod Energy for your level: so a level 10 Frame gets 20 instead of just 10 Mod Energy.
Yes, all of the frames and weapons (even the slightly different Prime Frames and Prime Weapons, although that will require some work) can be gotten through playing the game, and no matter which region you are, you will get some Free Platinum to buy slots, but comparing what you get for the Platinum Purchase (not to mention the free game you get to play), investing a bit might actually be worth it.

Finally, here's some more gameplay, this one sadly with a few bugs showing up, something you will still encounter every once in a while. It's the full first Boss Mission, in a four-man-team, me playing with Volt, so... SPOILER ALERT.

WARFRAME PS4 - Captain Vor Assassination


NEW Videos:

Now we take a look at a little bit of Defense, a Horde-Style, "Survive the Waves and Protect the Thing!" Mission Type.

WARFRAME PS4 - Defense vs. Grineer


Here's some Mobile Defense Gameplay against "The Infested", monster from the deep, spacey beyond... (or maybe they're Mutants. They could be mutants...)

WARFRAME PS4 -Mobile Defense vs. Infested


Finally, some more Mobile Defense against the humanoid Grineer, two parts, one whole Mission, lots of hectic crazy:

WARFRAME PS4 - Mobile Defense Special Alert Mission vs. Grinner



There might be more to come...


For all your PS4 needs, especially the European needs, head over to Amazon UK - best deals in Europe (mostly). For TV or Movie Streaming needs, as well. Yes, I do buy there myself. Exclusively. Unless I find a better deal, elsewhere...