It's less than a week now, that Bungie's ultra-hyped Destiny will arrive.
Many have been counting the days, and we're down to five... and a bit. And maybe it's just me, but those last few days before an eagerly awaited release are the absolute hardest to wait through (there's a small phonetic pun here nobody will appreciate, but I know it and I am awesome).
So... what do you do? I mean, apart from work, taking care of the family, your pets (animal or otherwise), cleaning up your room or flat, or generally doing something useful with your life instead of wasting it on video games... What do you do? Yes, you could explore Destiny's Planets with that cute little, Google Maps powered Destiny Planet View (which always manages to crash my Firefox, but runs fine on Chrome, for some reason), but... what do you PLAY?
A looming big release might have your fingers itching, but do you really want to invest in another big game (I'm looking at you, "Diablo 3 - Reaper of Souls - Ultimate Evil Edition" )? Despite the fact, that you might either leave a quite expensive game to collect dust on your shelf when your Destiny arrives, or become so engrossed in it, that in four weeks you'll wake up in the morning, thinking about your new legendary dagger and those Greater Rifts, and wondering if you ever even get to get on with your Destiny...?
So, I have a two suggestions, one right Here, the second right There (via the link): two smaller games, at first glance shorter games, with less of a price tag, but just as much potential to keep your mind off of those insufferably long, final days until your Guardian can... save humanity. Or something. Definitely something noble and worthwhile.
People familiar with the Trials series will know what I mean, when I say that rarely has there been a game that could be as skillfully gratifying - and frustrating - as Trials.
What is Trails? Originating in real life, Trials are ridiculously strange and difficult obstacle courses to be traversed with your bike - be that mountain or motocross - by equally ridiculously skilled drivers. Seriously, seeing some of these people blithely violate all common laws of physics is a rare treat.
The Trials-series brought that treat to the gaming world, and it has been going strong ever since.
The latest iteration, Trials Fusion, also made its way onto next-gen consoles, and the upgraded graphics and smooth frame rates are a joy - even when its possibly surprising learning curve and difficulty might leave you a bit frustrated, mostly right at the start, and towards the end.
Trials starts relatively easy, more as a flowing racing game of motocross, and once you get a hang of the controls (which is not as easy as it might seem, but it's really worth it to grit it out), and how leaning and landing correctly are really essential, you will be gleefully racing to beat your friends' scores in no time, or compete in online Tournaments that task you with finishing three courses in a row as quickly and cleanly as you can.
Trials does get progressively more difficult, however, until a point may arrive (it did for me at the second "Extreme Difficulty" track), where after fruitless 30 minutes and 250 hopeless retries, you start thinking about visiting something "extreme" on the people that made these tracks, and, despite the frustration, still managed to make you want to try again.
Because eventually you will get to tracks so cunningly difficult, you will have to bring all your skills, learn some new ones, and just hope you'll get to the end - which is an achievement by itself, and rarely have I felt more satisfied than when finally finishing a course I never thought I possibly could.
The tracks are also not as obvious as a first time run might make them look - there's lots of hidden paths, hidden features, bonus levels and other stuff to find. To spice things up, tracks also come with specific challenges, and those are mostly not of the "easy" variety. But, just as the game itself, once you go for one, you will feel a very strong need to finish it - no matter how impossible your success might seem, or how embarrassing reaching it might have been.
Trials Fusion also introduced aerial acrobatics, but to be quite honest, those tracks are far less intriguing than the general Trials tracks - of which there are quite a lot, both from the game, the two-of-six DLCs that have already been released (and those are a good reason to get back on your bike for all you veterans), and the by now over 20.000 user-generated tracks made with Fusion's Track Editor.
All in all, Trials Fusion, with it's Season Pass, is not only a refreshingly welcome change of pace from shooting things (although it should be mentioned, that at the end of each track, the rider is subjected to a crash and/or horrible death), but also a great investment for some short-lived fun that may just take over your life. Until your "Destiny" hits, that is.
Yet, I would be amiss in not issuing a few warnings:
First, since every DLC comes with new elements for the track editor, to be able to play those tracks, you need the DLC. Like, BUY the DLC, which is not the nice way to go about these things. Second, and this can be a bummer, Fusion is not only a game you will not quite enjoy as you'd might think playing it on your PS Vita via Remote Play (no analog triggers), but touching the front touch-screen in anyway whatsoever will restart the whole track. It's an issue that has been lamented since Fusion's launch in February 2014, but it's still present - and breathtakingly annoying. Third, unless you're really into beating your friends' scores and times, I would advise you to turn off their ghost images in the options menu. Otherwise you might find yourself constantly pressured by little icons on the screen showing you how much better your buddies where, and possibly miss out on much of the fun that comes from simply enjoying the intricately crafted tracks and their many hidden features. And finally... not even mentioning the most horrible Title Song, ever ("Welcome to the Future! Man! Machine! The Future!"), this is one game, where you might want to play your own music, too. Unless you have a PS4, that is... (Shame on you, Sony! Shame on you!)
For a look at stylish Cold-War Stealth-Action Game "CounterSpy", visit the second part of this mini-series right Here! (No, you click on the "Here". The one right there...)
I hoped you enjoyed what you read, and watching my (mostly embarrassing) gameplay (as always, please watch in HD). And if you want to show your support, why not use one of the links to Amazon UK before you want to buy anything there? I'd sure appreciate it. ... Or, I guess, you could tell me how awesome this was in a comment, but... well. You know.
For all your Playstation or Xbox or PC Gaming needs, especially the European needs, head over to Amazon UK - best deals in Europe (mostly). For TV or Movie Streaming needs, as well. Yes, I do buy there myself. Exclusively. Unless I find a better deal, elsewhere...
Boy, we were hot for that one. Turns out, it's not all it was supposed to be (as some recently surfaced screenshots showing what was intended for next-gen consoles before they had to downgrade the graphics), but it's still a great game. If you can play it...
Now, we all know how, let's call it "unfortunate" the days around the
WatchDogs launch were when it came to online connectivity. UPlay was
down, taking part of Xbox Live with it, and pretty much stopping a lot
of people from enjoying parts or even the whole game.
What you don't know, is the reason.
So... prepare for "Da Truth!" (from a certain point of view ;)
As an unnamed (that means anonymous) source confirmed to me when we met
yesterday at the Playboy Mansion, Ubisoft and UPlay had come under cyber
attack - from Hackers. Right on the day Ubisoft launched a massive game
about hacking. Who would've thought?
The way he put it, "On May 27th, a day which will live in infamy, the
United Studios of Ubisoft were suddenly and deliberately attacked by douche-bags. Little, 20-40 year old virginal douche-bags that launched a DOS
(that's Denial of Service) attack on the Ubisoft and Uplay servers from
about a million basements in their mothers' homes. The kind of Douche-Bags
that think 'hymen' is what they say to their only friends after donning
their headsets!"
He was obviously upset.
"Uhm, aren't you describing pretty much all of your programmers and most of your employees?", I wondered.
He chose to ignore me.
"And why?" he asked. "Just because they can?! Just because they need to
flaunt their superior intellect in the face of the three people in this
company that make enough money to buy ourselves pretty much everything
they only know from internet porn? Do they think that makes a man
happy?! And when did porn ever do anything good?!"
"Well, there was that one time, at band camp-" I began, but speaking to him when he was like that was a losing proposition.
"So, they're smart! So what?! Didn't stop the ice hockey team from
dunking their heads in toilets, now, did it?! So, yes, let them be proud
of their win! Hoo-Fucking-Ray for them! They bloodied our nose, but that
won't happen again. We`re alert now. We're paying attention. And when
they come at us again, we'll sniff 'em out and tear 'em apart like...
like..." and there he faltered, then looked at me for help.
I said "Uhm... like uhm, cameras? With... laser-... uhm -teeth? ... that can... sniff?"
"Exactly", he said. "Just like that! D-bags won't even Know what hit 'em... (we should make a game about that... yeah...)".
"Look, man" I said. "Maybe it was more of a... I don't know, an
acknowledgement. Like, some friendly hazing. I mean, these people are
crazy smart. (and I`m pretty sure that whole virginal thing isn't really
true anymore and you just said that because you're kinda angry).
They're smart. And they know it. But they're kinda secretive, too. You
threw 'em into the spotlight. Which, in itself is quite a compliment for
them. 'Look, Ma! All those years I spent in the basement on my
computer? It's gonna make me a superhero!' But that's the thing, man.
They're not superheroes. They're Anti-Heroes. So, they couldn't just
come out and say 'Well done!'. These guys are creative, unconventional.
(Although, admittedly, being a hacker and then hacking the game servers
for a game about hacking so the people playing the game could, in fact, not
go out and hack other people may not be that ingenious - unless the
utter simplicity Is the genius. You never know. There`s a lot of pretty
funky mold in those basements...) But still. They could've just 'given
you props by busting your chops', man. Or something."
"Who the hell are you, now?!" He was looking at me. "Jay Fucking Z?"
"That- that's all you took from that? Fine. I'm just sayin', man. Don't
take it so hard. It's not like it... ruined your whole life, is it?"
Wrong thing to say.
"What?!" he screamed. "Didn't ruin-? People were unhappy. The Customers
were unhappy. They had paid for a game experience like no other and we
couldn't deliver. They don't care whose fault it was! You know why?
Because it's not Their job, it's Ours! And in their eyes we failed! We
failed! We went out and built and bought new servers, and we made sure
UPlay could handle twice as many people, twice the people that even Have
UPlay accounts, and then we even rented additional servers just for the
launch week to double That! Redundancy in Depth! And all of that turned
to Shit. Not because of the hackers. Because of us. Because when we
were contacted, I refused to take pictures of myself with a shoe on my
head and post them online. (The USU doesn't negotiate with terrorists,
cyber or otherwise.) And it was my pride that led to our fall, to our
epic fail. We failed the customers. I failed the customers. My life is
forfeit. My life is worthless, without meaning. It's dark and drab and
cold and lonely and-" He stopped, stiffened, then looked down towards
his bellybutton, seeming just a tad bit peeved. "Easy with the teeth
down there, you two."
And I said, "Yves", I said. "Priorities..."
DISCLAIMER:
None of this ever happened. Nobody is supposed to feel insulted by any of this. It's supposed to make you laugh.
I don't condone any illegal actions, nor will I admit to a certain
admiration of people that are able to do such illegal actions. I plead
the Fifth.
I don't condone any demeaning actions, either. Bullies blow.
The people and places mentioned in or alluded to in this short work of
utter fiction are not real, and do not refer or allude to real places or
people. No, there is no Playboy Mansion - that`s just a myth, a magical
place fathers tell their sons about to make them do their chores,
because if they work real hard and get real rich, they may one day be
invited there.
Perceived similarities to reality are nothing but your own dirty thoughts.
Also, this story is not even mine. I was just holding it for a friend - whose name I can't seem to remember.
Now, mom's got my dinner ready, and tonight me and the boys have a big
raid planned in the Rift. Yes, me and the boys. Plural. Of Course we
don't allow girls in our clan. If I learned anything in my 34 years,
it's that girls are like, not real. Or at least, really not like the I like ones on
the internet...
Watch_Dogs is available on PC, PS3, PS4, Xbox 360 and Xbox One. A Wii-U version will (maybe) come later.
For all your Playstation or Xbox or PC Gaming needs, especially the European needs, head over to Amazon UK - best deals in Europe (mostly). For TV or Movie Streaming needs, as well. Yes, I do buy there myself. Exclusively. Unless I find a better deal, elsewhere...
So, maybe that Title was a bit... iffy, but it got you reading, so there's that.
(Updated to include the MP modes, I missed. Thanks Tetsou88 from the Ubi-Forums)
Watch_Dogs. What a ride it has been, and the game's not even out yet. From "awesome next-gen launch title" to "delayed, with major graphics downgrade" to "5-27-2014, and no, those graphics are just fine", Watch_Dogs has created quite the online hype - and not exclusively in a good way.
Michigan Avenue Bridge in Watch_Dogs
But that's all water under the Michigan Avenue Bridge, now (that's a Chicago reference with digital proof, by the way), with the game being released in a bit more than two weeks.
And it's shaping up quite nicely, if the following "lore" and gameplay (single player, side activities and 1v1 multiplayer) vid is any indication (the longer gameplay walkthrough starts at 14:30, but it's all worth watching):
Well. That does look nice. So what did we see here?
I mean, apart from the whole "the internet knows your porn-consumption", "everything is connected" conspiracy... well, we can't really call that a theory anymore, can we? It is true, the internet knows, and thus people know. One of the the questions Watch_Dogs poses to the player, is what do you do with that? Knowledge is power, and with great power comes great... fun. I guess.
Nimble little minx
What we see seems very akin to what I'd imagine Assassin's Creed: Modern Online Warfare might look like, albeit with less climbing and more cars. Plus: Jedi Smartphone Tricks. The movement does seem quite similar, even a bit more energetic, yet not as vertical as what the Creeds offered, but hey: did I mention cars? Doing "something" to regional enemy "outposts" to "unlock" the area, also seems familiar. But WD comes with a cover mechanic and a "sneaky-stance", the second of which I am still waiting for in the Creed series, so hello obvious evolution.
I do need some kind of connection...
All in all, Watch_Dogs' Chicago, controlled by ctOS (ctOS is Chicago's Central Operating System, a Computer in control of a city's interconnected electrical systems), looks and feels quite enticing - and exciting: An open, living city (confirmed via tweet: without loading screens), criminals and damsels in distress, a legally misunderstood hero, and, with access to ctOS, lots of possibilities to interact with that world.
There's a very deep and socially aware storyline somewhere, too, I'm sure, but the joy of open world games always lay (for me anyway) in doing exactly the opposite of what the story wanted me to do, and see how it holds up, once the open world is supposed to "stand on its own."
But let's look at some details, especially from the longer gameplay walkthrough:
Is there a waiting period for the military grade stuff?
First off, guns. Quite a good amount, too, including a .50 cal Sniper Rifle. It remains to be seen if WD will actually accommodate long-range enthusiasts in any meaningful way (i.e. 100+ meters), something nobody seems to have asked or commented on, yet (aside from Ubisoft's own game description, touting "long-range sniping" as one way for the player to tackle enemies), but we can hope. Unless the Rifle is just a token offering to check all the "weapons needed in video game" boxes, and I haven't really seen anything confirming that the player could get to the roof of some of these skyscrapers, but at least head shots seem to equal One-Hit-Kills even with handguns, (and you can blow out tires on moving cars, which is very awesome) so, yes. Hope. And not just for the sniping, but combat in general. Unless you prefer the sneaky way. Which is cool, too.
Anyway, there`s lots of different guns, that, hopefully (there is that "h"-word, again), have their own unique characteristics and handling.
Focus on the Head
And judging from the shown combat, with cover-shooting, and the ubiquitous bullet-time slo-mo (something not only restricted to shooting, mind you), it's good to know that gun-play will be a viable option, especially when combined with the hacking and distracting seen in the video while infiltrating the ctOS Control Center.
It looks like a lot of fun, playing with, and then killing the AI - something I have learned to really enjoy in my time playing games, from the over-the-top skill-kill-setups of Bulletstorm, to the fiendishly gruesome and creative options of Dishonored.
Look, up on the Wall. It's Electro!
Manipulating good AI is always a joy, and something WB Creative Director Jonathan Morin said in an early April interview, about how enemy NPCs in WD will not automatically associate something going wrong around them with a hidden perpetrator and start looking (or even worse, know who and where that person is), makes me hope that what happens in the video around 18:15 (IED explodes, takes out guard, and apparently right after the other guards shoot at the player's location) is a glitch or from old code. And according to (not only) the "ctOS Report", the options are indeed many: Traffic Lights, Street Lights, Bridges, Steam Pipes, Fuse Boxes, Road Blockers, Cameras, Stuff that Moves... Trains... and, possibly, More Stuff. Cellphones, maybe.
It's a playground, for sure, and it will be very interesting to see, how diverse that will really "play out". Will players really experiment and enjoy the options, or will you soon fall into a trot of "run, shoot, disable, steam pipe, boom, repeat"?
Choices, choices...
Undoubtedly, the developers put a lot of thought into their vision of Chicago, but to really make people enjoy and employ the variety of options, each must be effective in their own way - and not just one way. I imagine foot chases might get pretty stale, if all you really do is wait for your prey to run past a conveniently placed fuse box. Hacking, as other gameplay aspects, like Combat, will feature upgrades and a skill tree, although not that much is known about it. There will be an upgrade to completely plunge virtual Chicago into a black-out, though. Which sounds like fun, if a bit drastic.
Let me put that necklace on...
On to the systemically generated "side-missions" of a "potential crime" - something that just happens, something that is not even a mission per-se, something you can actually choose to engage in or just walk by, should your conscience allow it. Fans of the TV show "Person of Interest" will be familiar with the concept of a computer program using electronic surveillance to predict crimes. In WD's Chicago, ctOS, the City's Master Control Program, does just that, and with the player's access to ctOS, he can choose to follow potential victims, then intervene once these potentials turn into a "Crime in Progress".
I remember that term from Batman: Arkham Origins, specifically from trying to get these annoying challenges done and waiting at certain locations for the always similar "random crime" to occur. WD seems to go for a different approach, something seemingly less predictable in form and outcome, yet it's still unclear how varied those events will be (the two shown in the video look depressingly similar, not in the least for once more portraying the stereotype of the victimized female), or how exactly player actions will have an impact: Can you hack someone's bank account (on a side note: Morin confirmed via twitter, that you can hack multiple bank accounts and only have to go to an ATM once to collect your loot) and send them on a desperate crime spree, then swoop in to save the day? Wouldn't that be something?
Just like you saw on the telly!
Public actions will influence how the city and its inhabitants will regard you and react to you, from helping you out (possibly via a shop discount) to calling the police on you, but how much personal influence can you really exert on the individual?
But if what is claimed in the vid turns out to be true, and the criminals once you're in pursuit actually do act unpredictably, these events should at least be an enjoyable distraction - for the first 50 times or so. There's always a potential pit-fall with these kinds of semi-random "Help Me! Help Me!" events, especially for those closet heroes among us.
Crime stopped. Literally.
Because how can you walk away once you get a number- I mean, the name of a potential victim? And when does NOT walking away, over and over and over, become tedious? Will you be able to simply traverse the city, without having to rescue kittens at every corner?
We'll have to wait and see, but I am (once more) hopeful, that with WD's generally more gray moral approach, they won't constantly pressure the hero types into saving their fellow citizen from durance vile.
Finally, then, to the Multiplayer, only one of (EDIT:) six modes was portrayed in the first vid, so let's take a look at another video, previewing three of the different MP modes (Ubisoft confirmed again that Multiplayer is completely optional and can be turned off completely):
Now, that does not look half bad. And it's apparently seamlessly integrated into the game, with the matchmaking for the 4v4 working in the background while you play, the match starting when everyone is ready. And yes, just to say it again, there are NO MAP RESTRICTIONS for the MP modes. The whole city is open. This is confirmed. Twitter. Tell your friends.
Let's look at the modes seen here:
Who are you? Who, Who? Who, Who?
Online Hacking Contracts (1v1), is more of a deadly hide and seek, something that the Profiler in your smartphone does not make very easy for the hacker. In both videos, the hacker does not get very far into his hack before being detected and forced to flee, but apparently "Mission Success" is a pretty pliable term here, and rewards are awarded even for partial hacks - as long as you get away alive.
We don't get fooled, again!
Speaking of which, Hacker Spared" does sound so much better than "I let the Bastard got away!" But... did he? As seen in the first vid, if someone tried to hack you, you hack 'em right back! Yes. Retaliation, a founding principle of every modern society - and PvP video games.
Teenage Wasteland!
Funnily enough, if you let the hacker escape alive, you, as the hacked, are rewarded a Mission Success. But if you as the hacker kill the intended hacked, you fail. At least that's what the red writing indicates to me. I guess that makes sense, but it's still weird.
As I was alerted to by my (one) avid reader(s), there is another, less dangerous variant of the Online Contracts, that simply involves tailing the main character unnoticed. It gives less Notoriety (i.e. XP), but the hacked will not be alerted that he is hacked, and it's thus less likely to end in potential bloodshed. Not that it will be easy to inconspicuously tail another player should he choose to race recklessly through the city, mind you.
Competitive Decryption Combat (4v4, only available on Next Gen Consoles and PC), looks like even more fun, and quite diverse fun, at that.
Get the file...
With two teams of... hackers (apparently, you will always look like the main character in your game, but look like someone else in other people's games - but you CAN make it so you'll always look like the same someone else), well, two teams of hackers fighting for a file, that you have to first hold, then decrypt.
...get away...
It's an interesting mix of Capture the Flag, Hold the Flag and Don't let the Baddies get close to the Flag. The file is acquired by downloading it to your smartphone, and can be stolen by downloading it from the enemy's smartphone once you get in range - and stay in range (and alive) for long enough to steal it. If the file carrier dies, the file is free to be grabbed anyone, and from there it's a matter of keeping the file and decrypting it, i.e. keeping the enemy away from it.
...win?
There are obviously different ways to do that, but with all of WD's Chicago as your map, you can take the whole match on the road, try to flee your pursuers and keep the file out of their hands during decryption. Decryption as seems to be a lengthy process, even if proximity to your team members will speed up the process. If the enemy gets close enough to try and steal it, the decryption halts until you get out of their range.
It's still unclear how the respawn system works, or if a partly decrypted file, once lost, then recovered, will have to be decrypted from scratch, but the enormous round time (28 minutes for a 4v4 match) seems to be designed to allow for lengthy back and forth exchanges.
And then, there's the ctOS Mobile Companion App, allowing people on their mobile devices to challenge players in the game to a checkpoint race-course through the city. Sounds simple enough, but where`s the "versus" aspect?
Reach out, touch me
Well, should the player accept the challenge, for the duration of the race, the person on the Mobile App gains control of ctOS, i.e. all those hacks you could use while driving to stop pursuers will now be used against you, from road blockers to steam pipes to traffic lights. Additionally, the person that holds control over Chicago in the palm of their hands (not my words), can set the police on your trail, and keep track of you with a helicopter and its spotlight.
Impending BOOM!
From the short gameplay shown, it seems that the ctOS Mobile App functions akin to a very simple Real-Time-Strategy game, with limited resources (police cars, hacks etc.), so a bit of tactical thinking and quick reactions will definitely be a plus.
The player in the game tries to reach the end of the course before time runs out or he is stopped, while the mobile player (obviously) tries to prevent that - and can actually gloat over his victory (or lament his loss) through an instant message system from mobile app to game. A feature that most definitely won't be abused by the chronically immature. In any way. Ever.
Goddammit you ****-ing ****-tard on ****!
But the app is free, is not region restricted (you can challenge people around the world, but with the inevitable lag that will incur, you might not want to), and you don`t even have to own the game. Which makes this, after Splinter Cell: Blacklist Spiderbot, another potentially very enjoyable mobile game Ubisoft releases for free to everyone. Which I kinda like.
Playing any of these modes will net you experience you can then use to upgrade your character, underlining the seamless nature of WD even more (although it's not known if playing on the Mobile App will translate to XP for your game character, or be used to upgrade your mobile app playing abilities).
As I said, I was told by my rabid fan base, that I had missed two MP game modes - but I actually missed three. The first, Tailing, I already mentioned. The second and third are still somewhat shrouded in mystery, but here's what I could find out: Free Roam (only available on Next-Gen and PC) allows up to 8 players to team up and just roam the city to have some fun.
UPDATE: Creative Director J.Morin went on twitter again to give some new info on Free Roam:
"Free roam is a bonus way for players to go in the entire city without
any activity and define together what to do. You can flag who is
friend/enemy with others and then its up to players to define the rest.
It is not a controlled experience."
Might that mean, players could possibly create their own Multiplayer Modes, albeit in (for now, at least) private lobbies? And what about a DLC "Free Roam Mission Editor", where you could use existing "missions" or objectives from the Single Player, from ctOs Control Centers to Side Mission Objectives, and play those out in PvP versions? I don't know, but it would be pretty cool...
And there will be a Race-Mode, letting you participate in car-races against other players on predetermined tracks, UPDATE: which has been confirmed to be on all platforms, current-gen consoles included.
Well, that was quite a lot to see, a lot to know, and a LOT to do. We may only have been given a small (and somewhat repetitive) glimpse of Watch_Dogs here, but it does seem to come with a quite staggering amount of content - and that`s without even mentioning the main story missions, something that Ubisoft usually does quite good, but just free-roaming Chicago, online or not, might be gratifying enough on its own.
I mean, aside from the usual mini-games like poker and whatnot, there's also this whole other game-inside-the-game, the
Digital Trips. Using some kind of Cyber Drug, the player enters an
altered state of mind, an altered state of Chicago. Three different
trips are known, Spider Tank, Madness and Conspiracy.
No Words :)
Spider Tank has you killing and destroying stuff in a tank that... well, looks like a spider, a mechanical Spider of Death, with Gatling-Guns and Rocket Pods. Destruction earns points, and points earn Spider Tank Upgrades.
Madness is a Game Mode reminiscent of Grand Theft Auto, but with Demons, as you are supposed to take an armored car into the streets - and into as many "demons" as you can. Again, upgrades are available through playing the mode.
Come with me if you want to live
Conspiracy, then, appears to be a cyber-zombie hunt in the streets of Chicago. Imagine you're Kyle Reese, it's 2014 and hundreds of T-800s have infested Chicago, but only you can see them. You're Rowdy Roddy Piper, They Live as cyborgs and not aliens, and your special glasses are just an eye-patch. Not that I don't have had enough of zombies, but the trailer from the season pass is definitely intriguing.
Which is leading, quite nicely, to the already announced Season Pass and its contents. Only two Digital Trips (that we know of), will be part of the vanilla game, with Conspiracy being DLC, and part of the Season Pass Bundle. It's a mixed blessing, those season passes, especially if, like this one, part of its contents are cosmetic in nature. Like, costumes and stuff. There's also a single player campaign with a different playable character included, as well as some more missions for the regular character, plus a Chicago Cosa Nostra Pack including a vintage Tommy Gun, but chances are, the savings of the Season Pass compared to the regular purchases will have Season Passers end up getting the costumes for free. Yay. But take a look for yourself, here`s the preview:
And before I go, a few more little tidbits of info (mostly from twitter and on via youtube):
The seamless online play will be available on all consoles, but only 1v1 Hacking and Tailing (and Racing (UPDATE: confirmed on all platforms), and probably Mobile App vs. Player) will be present on the Current Gen Consoles - no Free Roam or Decryption for Xbox 360 and PS3.
The Xbox 360 version will come on two disks, one being a mandatory 7.5 GB installation disk.
You cannot choose the weather in Watch_Dogs, but you can determine time of day by sleeping as long as you want.
Poker and other "Social Mini Games" are actually not. Social. No online for the mini-games. Bad Call, that one.
The Focus Ability in Multiplayer sessions will not slow-down time (Duh!), but still give you helping hints.
Cops will arrest you if you don't resist and are not "Wanted: Dead or Alive".
Open World Games has made an "informed guesstimate" of Watch_Dogs' map size compared to GTA 5`s map size, and WD comes up with about half of the whole of GTA 5, but most, if not all of it, city, as opposed to GTA 5's rolling hills and stuff. The way to this comparison included a digital mock-up of a part (20%) of the printed map of WD's Chicago included (I think) in some editions of the game, resizing it to fit with GTA 5's map, and then putting it five times on top of that.
Here's the result:
"It might not look big, but it will FEEL big", he said...
Watch_Dogs will release on PC, PS3, PS4, Xbox 360 and Xbox One on May 27th 2014. A Wii-U version will (maybe) come later.
For all your Playstation or Xbox or PC Gaming needs, especially the European needs, head over to Amazon UK - best deals in Europe (mostly). For TV or Movie Streaming needs, as well. Yes, I do buy there myself. Exclusively. Unless I find a better deal, elsewhere...
Another busy two weeks in video-game world, some of which I already hinted at, and will now wrap up next to some not-so-new news:
Warframe on PS4 got an update. I mentioned that, somewhere. Now, with Warframe, Updates are always a bit of a celebration, since the already intolerable community, as behooves a game community, always wants everything, right now, and then a lot more of that. And Warframe has that little problem of its PC version getting more frequent updates, and those a lot sooner. Nobody cares why, but they bitch like there's no tomorrow.
Okay. Update 12. Updates on Warframe usually bring content. New Frames, new Weapons, new game modes, and maybe a new event. This one had it all, but that's not really the point. My point. You can read all about what it brought on the official release notes of the update here. The subtle changes are the stars here. And those stars are shiny. When Warframe debuted on the PS4, it was fun. Complicated, buggy and pretty weird, yes, but fun. It wasn't pretty, though.
Now, it is. Digital Extremes have added a lot of polish in this latest update, textures, effects, even new animations. Along with a revamped HUD (I still have to get used to), something akin a game manual that is actually in the game, hugely improved resource management and mod-"crafting" system, it's an overall improvement in User Convenience that is quite astonishing, really. And very welcome. Sure, there are still some frame-rate dips, but less so than you might expect with dialed up graphics. That did introduce an almost constant but mostly negligible screen tearing issue, though.
But even with those issues, it's a tremendous update to push Warframe out of its obvious Beta state on PS4 and into a game that could very well tide you over until Destiny arrives.
Look and See (but make sure to click the HD button on the bottom right):
Next up, Watch_Dogs. As in, yes, it's coming. There is a Date! Do you remember Watch_Dogs? That game where Smartphones take over the world? Well, Chicago, but still. A man and his Phone fighting injustice. With a lot of hacking, some guns, a baton, cars and streetlights. It was supposed to release even before the next-gen launch, but delayed, until some days ago, indefinitely. Now, the wait is... not over, exactly, but the end is in sight: May 27th 2014. In that respect, as a little reminder, here`s the recent story trailer to freshen up your Watch_Dogs frenzy:
Now, you noticed, didn't you? The graphics? Kinda... meh. And not really as "Wow" as last year`s E3 gameplay demos. As it happens, you're not the only one. The internet, especially neogaf, went completely bonkers - that`s a British medical term for shit-fuck-crazy, by the way. "Downgraded graphics" was the phrase of the day.
Maybe in response, maybe in expectation, there was a Live Stream Interview Q&A with the devs on Twitch two days later, on March 7th. Which, unsurprisingly, was instantly audio- and chat-hacked. The first 30 seconds of sound were looped, combined with the audio of a, presumably Canadian since French, Volkswagen commercial, and hundreds of "people" asked in the chat what Ubisoft's problems with Transvestite Girls is.
The chat-free and clean-audio version you can watch here in full (be warned, though, there's no gameplay beyond what can be seen in trailer above; but you will notice how they start over), but to sum it up, this is what happened during the delay (or not):
The graphics have not changed or suffered. The story trailer was simply to show the story, not the graphics. However that makes sense.
The systemic environment got an overhaul to really get working as flawless as possible. Watch_Dogs boasts a complete systemic environment, where everything you do effects the world around you, and those effects ripple through the complete game world.
Hacking on the move and targeting got an overhaul, to make it easier and more intuitive to interact with your environment even in high-pressure situations.
There was no additional content added during the delay - except maybe a few costumes and little animations. The main objective for Ubisoft Montreal was to make the experience they promised.
Some more interesting points:
The Multiplayer, where people can enter your game to hack-steal some data from you, is not about killing each other. It's about observation, hacking, hide-and-seek and escape.
You can play completely offline if the "I think someone's watching me" Multiplayer is too much for you.
The windy city has weather that people, objects and the player character will react to naturally and coherently.
That Canadian chief designer sure is a kidder.
You cannot make friends with crowd NPCs - or do some sexting (that`s hot-and-heavy texting, you know). You can use hacked personal info to distract enemies with inappropriate messages, though.
It will release on May 27th, for all major platforms. That's not the Wii-U.
And, lastly, with the impending release of the highly anticipated inFamous: Second Son, IGN had a 3 hour live-stream with gameplay from the game. And there's really no need for words with three hours of the game present. Well, okay.
The Dude runs weird. And the guy playing is not that good. But overall, it looks amazing. The in-game Seattle looks huge, and the claim is, as always in inFamous games, that everything you see you can reach, climb and jump down from.
But enough words, for now. Here's where the video does the talking (and the people talking on the video).
For all your PS4 or Xbox One needs, especially the European needs, head over to Amazon UK - best deals in Europe (mostly). For TV or Movie Streaming needs, as well. Yes, I do buy there myself. Exclusively. Unless I find a better deal, elsewhere...
Second Assault, the second DLC expansion and, previously, timed Xbox-One exclusive for Battlefield 4, has hit all Premium players' platforms on February 18th, and will be available for everyone else to buy on the... 4th of March (February is iffy when it comes to counting days). "Finally!" or "Sadly...", well, that depends on your personal preference. I know what mine is, though (and I will be dropping subtle hints from now on out).
Second Assault, or "Second Insult", as I like to think of it, is probably one of the "cheapest" map packs I can remember. Featuring four (allegedly) re-imagined "Fan-Favorite Maps" from the abysmal Battlefield 3, they're really not new at all. And there really is nothing much new about any of the maps. As such, DICE did not really have to put much work or effort into it, and they really didn't.
So, Firestorm 2014 has some more destruction - no, wait, "Levolution", they call that - to, mostly, make fires.
So, Gulf of Oman, the remake of the remake originally from BF2, has a sandstorm to blind and annoy you.
So, Caspian Border has a tunnel, a wall, and the huge tower can be blown apart - and is hands down the best map of this debacle, not in the least because 64 players make it finally feel not completely deserted.
So the grass, once lit-up, burns away - in those two maps, where there is grass, anyway. Big deal.
But the one that undoubtedly stands out is "Operation Metro 2014". Hailed and celebrated by Battlefield players all over the world as "the worst BF map, ever", and welcomed as "exciting, new and tactical" by the pre-pubescent "Call of Duty"-Crowd, the Original Operation Metro was bad. It was small, cramped, with no destructible environs, and so blithely linear, so painfully lacking in flanking routes, that it was nothing but a repetitive, one-way meat grinder. There just had to be something wrong with a map, if the Rush map was bigger than the Conquest Map. That was Battlefield 3. And it was horrible. But, to my profound shock, it's even worse in BF4.
Now, with BF4 and 64-player Conquest, everyone, including me, expected some big changes to the map, and the previews did look somewhat encouraging. You could see walls coming down, and the ceiling collapsing, and you thought "Oh my, I can't wait to see what else they changed, and use these new features to get outside the metro for some flank and maneuver warfare!" Because there just had to be a way now to flank into the back of an enemy entrenched in the center of the map around capture point B - like the outside area in the, comparatively amazingly open, BF4 map Operation Locker. For that matter, with 64 players, they would have to open up the whole map and add at least two additional capture points, not just the inside areas and that little square outside near the Russian Spawn. Right? Right?
Sadly, that was not the case. The Conquest map size, despite playing with almost three times as many people, is the exact same as before. The number of capture points? The same as before. The ways to maneuver behind an entrenched enemy? The same as before (meaning: none).
Yes, there have been a few "additions", although those quotation marks indicate, that "additions" is quite relative:
You can bring down a good number of ceilings throughout the level (once) to try and kill people beneath it. Of course, nothing stops the enemy from eliminating those dangers safely before you can even get there and try to use them to your advantage.
And there are two, presumably valid, new "flanking" routes, a very narrow hallway and some elevators, but all those really do is... well, nothing, except give you new places to run to to die.
As in BF3's Metro, the main objective is to "run-like-fuck to Capture Point B" and try to hold it. And since there are only three points and no way at all to get around Point B to the points on the other side, Point B wins the match. The problems with this are many and, to me at least, mysterious - as in "Why the Fuck were they allowed to be there?!"
And I do have Video Proof:
And now, that you have seen the problems, it's time to read about them:
Problem number 1: The Russians win. Why? It's pretty simple, really. The Russian team can reach point B quicker than the US team.
Problem 2: The Russians win. Why? Because not only can they reach B faster, but, to reach B from their side, the US team must fight up through five extremely narrow bottlenecks without any cover at all: two bands of narrow escalators, two very narrow elevators, one stairwell and that one new hallway. And despite this being a video-game, moving and fighting uphill is always harder than standing at the top of the hill and throwing down grenades.
Problem 3: The Russians win. Why? Because even if the US team should manage to get a foothold upstairs at the front of B, through the elevators or the first set of escalators, they are stuck, in a pretty small area, behind another set of choke points - completely vulnerable from at least two sides.
Problem 4: The Russians win. Why? Because grenades and bullets trump smoke and mirrors. With the choke points being so narrow and predictable (since severely limited), tossing some smoke to obscure your approach or a flashbang to stun entrenched enemies does not really help. 32 grenades do not care if they see you or not. Bullets from a Light Machine Gun pointed at a doorway, or down a hallway, do not care if you are obscured by smoke.
Problem 5: The Russians win. Why? While the same map in BF3 was horribly lame, at least it wasn't predetermined to be this one sided - for the simple reason that you only fought against 12 players. You could push through 12 players, even 12 decent players. In BF4, there's 32 enemy players doing nothing but throwing or shooting grenades downhill, or waiting for the elevators to open or someone to run around a corner up a one-man wide hallway, and start shooting fish in a barrel. Oh, sure, it might just be possible to push through with an organized team of 20, or even 10 people, but it's very, very easy for even for 32 monkeys to stand somewhere and throw grenades.
So, in the end, 9 times out of... well, 9, the Russians win. It's not a fight, it's a slaughter, with one side helplessly running up a hill of death.
Now, some might say it's easy to recapture a Russian-held Bravo with the US team:
"You just need to coordinate the team, get some smoke, some incendiary grenades, 10 of those MP-APS systems at the bottom of the stairs, a group of supports with the Airburst to keep the enemy in cover, then you feint to the right, throw some smoke, then all 32 people throw grenades up the stairs and rush the center, through smoke, with incendiaries securing the flank, and yes, the first few rows will get mowed down something fierce, but if everyone just pushes, it can be done!"
To which the Russian Team responds:
"You. Throw Granada. Down there. Then do again."
Whether or not it's even possible to get 32 video game players to do something together in a coordinated way, is another thing entirely. And I've heard of people using Skype to circumvent the (still embarrassing) 8 people party limit on PS4, and try to get whole teams together. But the fact that one team pretty much has to mount a complicated, coordinated attack, while all the other team has to do is spam grenades and shoot at huge targets piling out of very small doors, should speak for itself.
Operation Metro 2014 is an insult, and in its Conquest Large 64-Player iteration by far the worst multiplayer map ever conceived. And what's worse, people will still love it...
For all your PS4 or Xbox One needs, especially the European needs, head over to Amazon UK - best deals in Europe (mostly). For TV or Movie Streaming needs, as well. Yes, I do buy there myself. Exclusively. Unless I find a better deal, elsewhere...
So, now that Warframe on PS4 is finally starting to make sense to me - and others, I might add - it only makes sense to leave the Frames alone for a while. And that has absolutely nothing to do with my monumental lack of coverage concerning the first ever PS4 Community Event, the Cicero Crisis. It was pretty fun, though. Sorry you missed it :)
Anyway, let's take a look around at other stuff happening in the world of gaming. Not all the stuff, but at least the stuff that caught my interest.
Where to start? The Battlefield. Battlefield 4 has had its share of issues - on all of the five platforms it has released on, a feat, that has sadly been buried under, might in fact be partly responsible for, said issues. As is a universal custom among the universally malcontent gaming customer, people have been clamoring for some "free stuff to compensate us for yadda, yadda, bla". Which, with EA as a publisher, was like asking the proverbial Wall to just go away where our head is going to go through. Then EA actually does give people stuff for free, and makes me look like an idiot.
Yes, I speaketh the truth: BF4 Player Appreciation Month is in full effect, and giving you muchos freebies.
Every weekday, a log-in will net you a Bronze Battlepack, every Saturday and Sunday, there'll be a Silver Battlepack waiting for you. Those packs contain everything from XP Boosts to Cammo to Weapon Attachments, and are, as such, pretty nice. You could earn those simply by playing, but still. Nice, DICE. More free access to equipment can be gotten by two upcoming Unlock Shortcuts, completely - and voluntarily - unlocking all grenades and handguns (of the main game, not the extensions). It's a shortcut, yes, but you don't have to, if your ego won't let you. It's mostly for newcomers and absentees, and I do welcome it.
Finally, a series of community events (everyone, do this so often in that time), will get everyone Golden Battlepacks, those with the rarest free stuff to be had. The first event, 10.000.000 Dog Tags in 6 days across all platforms, is running right now, so go ahead and stab someone.
They also promise more interaction between devs and the community, but I will believe that when... well, never. Gonna happen. Oh, you can also download BF4 Ringtones for your phone. And one has to wonder, which part of its customer base a "Mature" rated game wants to appreciate that way...
Anyway, it's not free Premium or something, but it's nice to be told you're appreciated. And apparently, what we get is the measure of appreciation we deserve. Or do we?
Moving on, February 25th/28th (US/EU respectively) marks the release of one of early next-gen's most anticipated titles: Thief. The "reboot" of one of gaming's most popular niche-game series was quite a long time coming, but it has recently "gone gold", so, for better or worse, it's almost upon us. Eidos Montreal, acclaimed creators of "Deus Ex - Human Revolution", recently showed off a new, six-minute "Thief 101" trailer - offering a quite compelling look into the world and the ways of the Master Thief.
Now, the younger crowd will undoubtedly have one question burning in their minds: Dishonored, much? It's a valid argument, as so many aspects of Thief seems to resemble Arkane Studio's epic journey of dishonor, dark magic and retribution. People familiar with the original Thief series probably said the exact same thing about Dishonored copying Thief, but to be brutally honest, Thief 2014 coming pretty close on the heels of Dishonored, makes the resemblance a lot more... promising.
Yes. I don't care if it's Dishonored 2.0. I loved the heck out of Dishonored, and from what I can tell, Thief looks very similar - but spectacularly, breathtakingly better from a graphics standpoint. On the other hand, Dishonored probably did have the advantage in cool abilities and nasty gadgets. Stopping time, then leaving a spring razor mine amidst a group of enemies, and vanish again never got old. Thief seems to try and be more grounded in "reality" - whatever that means in video games, anyway. There are the so-called Focus Abilities, but you will have the option (as you did in Dishonored) to forgo the use of most, if not all of them, completely. There is no denying, though, that it looks simply gorgeous, and if the game play can be held to the same high standards of its predecessors (literal and spiritual), Thief looks like pretty much everything fans of stealth-games were hoping for.
Finally, there will be a new Lord of the Rings Game. Yay. More Legos. Well, no, not really, this one looks like "Assassin's Creed - Batman in Mordor", or something to that effect. Actually, a former Ubisoft developer literally accused WB Games and Monolith Studio of copy-pasting code from Assassin's Creed 2 into their open-world adventure set behind the enemy lines in Mordor, right between the Hobbit and the Lord of the Rings. Middle Earth - Shadow of Mordor teases hope of a game truly deserving the LotR label, with an allegedly open world, various ways to deal with your missions, wraith-like superpowers and a procedural enemy development via the "Nemesis System".
And, yes, okay, we might see where that AC2 comparison came from. I mean, seriously, why would you have these ropes between houses? AC2 was a great game, but Shadow of Mordor already has it beat. Why? You can sneak. If there was one thing I absolutely hated in all Assassin's Creed games, it was the inability to sneak. And no, "Fast Walk" is NOT sneaking! Same goes for the legendary Batman: Arkham Franchise, whose quick combat and detective vision obviously had some impact on SoM's developers.
There are most definitely worse games to be "inspired" by, and let's be honest, when I wrote "Assassin's Creed - Batman in Mordor" who here did not have his heart skip a beat with excitement? The nemesis system, procedurally created enemies that change in every playthrough according to player choices, might the one piece of innovation, to set Shadow of Mordor apart from its spiritual ancestors. It is a very promising premise, but we will have to wait until the end of 2014 to see if the game will live up to it. For now, what seems to be known, is that enemies will indeed be different from game to game, but there is no information on how varied your choices to deal with them are, or if they are simply differently garbed place holders for the exact same missions, the only differences being cosmetic.
Further, it seems that Half-Ranger, Half-Wraith hybrid and hero Talion (oh, did I forget to mention that to the continuity and LotR Canon enthusiasts?), can instantly switch between his two existences, only use his bow in "Wraith Mode", can scale and jump and run like Altair and Ezio, can do stealth kills from both the back and the front and, sadly, seems to be employing Quick Time Events during boss fights.
Well, we can hope. I do. And if you want to learn more, feel free to join the SoM community.
For all your PS4 needs, especially the European needs, head over to Amazon UK - best deals in Europe (mostly). For TV or Movie Streaming needs, as well. Yes, I do buy there myself. Exclusively. Unless I find a better deal, elsewhere...